Turn-based tactics (TBT), or tactical turn-based (TTB), is a genre of strategy video games that through stop-action simulates the considerations and circumstances of and in generally small-scale confrontations as opposed to more strategic considerations of (TBS) games.
Multiplayer online battle arena (MOBA), also known as action real-time strategy (ARTS), is a genre of strategy video games that originated as a subgenre of , in which a player controls a single character in one of two teams. The objective is to destroy the opposing team's main structure with the assistance of periodically computer-controlled units that march forward along set paths. Player characters typically have various abilities and advantages that improve over the course of a game and that contribute to a team's overall strategy. A fusion of , and , players usually do not construct either buildings or units.
The origin of strategy video games is rooted in traditional tabletop like and , as well as board and miniature . The first console strategy game was a -like game called released in 1972 for the . (SSI)'s , released in 1980, was the first historical computer wargame. Companies such as SSI, , , and released many strategy titles throughout the 1980s. from 1983 was one of the first strategy games, which expanded upon the relationship between economic growth, technological progress, and conquest. That same year, was a conquest-oriented with historical elements. combined elements of adventure, strategy and wargames, and won the award for Best Adventure game of 1984, as well as Best Strategy Game of the Year at the
Most strategy video games involve a mix of both and . "Tactics" usually refer how troops are utilized in a given battle, whereas "strategy" describes the mix of troops, the location of the battle, and the commander's larger goals or . However, there is also a growing subgenre of purely tactical games, which are referred to as , and . Game reviewers and scholars sometimes debate whether they are using terminology such as "tactics" or "strategy" appropriately. , the designer of and , has gone so far as to suggest that real-time strategy titles are more about tactics than strategy. But releases that are considered pure tactical games usually provide players with a fixed set of units, and downplay other strategic considerations such as manufacturing, and resource management. Tactical games are strictly about combat, and typically focus on individual battles, or other small sections in a larger conflict.
|Part of a series on:|
|Strategy video games|